Peak Games founded in 2010 by Buğra Koç and friends in Istanbul, starting with digital adaptations of traditional Turkish games like okey (a tile-based rummy game) on Facebook and web. They differentiated through reliability—offering 24/7 customer service for a free product—becoming the "IBM of okey games." Their Facebook game Komşu Çiftlik (Neighboring Farm) attracted over 1 million followers, proving social gaming demand.

Koç recognized that free-to-play mobile was the future after FarmVille's massive success and Mynet's 12M monthly active users on web. Convinced Turks wouldn't pay upfront for games, Peak pivoted to mobile casual games in 2015 with Toy Blast, a match-3 puzzle game. They applied their social-gaming DNA—simple mechanics, broad appeal—to mobile, building a hit factory without perfect animations but satisfying daily habits.

The pivot paid off: by 2020, Peak's casual portfolio generated massive revenue, leading to Zynga's $1.8B acquisition—Zynga's largest ever and Turkey's first unicorn exit. In 2021, Dream Games became a unicorn just four months after launching Royal Match, earning $20M/month. Istanbul now supplies 6 of the top 10 US App Store games, cementing its status as the world's casual gaming capital.

Turkey's first unicorn; $1.8B Zynga acquisition; 6 of top 10 US App Store games from Turkish studios

Mynet's 12M MAU on free web games proved Turkish users embrace F2P social gaming at scale.

FarmVille demonstrated that casual social games could become global cultural phenomena on new platforms.

Koç believed upfront payment was a non-starter in Turkey, making ad-supported F2P the only viable model.

Mobile was the emerging platform; Peak's web expertise in social mechanics transferred directly to mobile casual.

Non-traditional hubs can birth global consumer tech by doubling down on platform shifts (web→mobile) and proven local behaviors (social gaming) with F2P model.

Peak's $1.8B exit (2020) and Dream Games' rapid unicorn status (2021) triggered a talent boom in Istanbul, though reports of 'gaming sweatshops' with predatory contracts also emerged. Turkish studios now dominate global casual charts, with Istanbul as the undisputed hub.

FOLLOW THE EVIDENCE

The sources

  1. Istanbul became a mobile gaming hub restofworld.org
  2. Zynga acquires Turkey's Peak Games for $1.8B techcrunch.com
  3. New Turkish unicorn emerges as gaming startups gain more backers bloomberg.com