The PlayStation 2 made Sony dominant, but the 2006 PlayStation 3 squandered it. Ken Kutaragi's custom Cell processor — powerful but notoriously hard to program — plus a $599 launch price sent developers and players to the Xbox 360 and Wii. PS4 architect Mark Cerny later recounted these mistakes frankly at the Gamelab conference, saying they 'explain why Sony is taking a more collaborative and simpler technology approach' with the PS4.

For the PS4, Sony broke the Kutaragi pattern: it entrusted console design to Cerny, a veteran game developer and consultant, who toured studios asking what they wanted. The answer was a familiar x86 PC-style architecture, easy to develop for, at $399 — a hundred dollars under the Xbox One's launch price. Sony positioned the machine unapologetically as a games-first console.

Launched in November 2013, the PS4 sold 10 million units by August 2014, which Sony called a 'record-breaking pace'; it was the top-selling console in the US for six straight months, and Sony's game and network division sales nearly doubled year-on-year in the June 2014 quarter.

10M PS4s sold in nine months — record pace; US top-selling console six straight months; game division sales nearly doubled in Q2 2014

The Cell chip's complexity made multiplatform games worse on PS3, alienating the developers Sony depended on.

A game developer as lead architect inverted Sony's hardware-first culture into a developer-first one.

Undercutting Xbox One on price while matching its x86 architecture removed both frictions at once.

A clear games-first message rebuilt trust with the core audience after PS3's multimedia ambitions.

Design your platform for the people who build on it: an architecture developers hate turns a market leader into a follower within one product cycle.

The PS4 went on to dominate its console generation and restore PlayStation as the industry's leading platform, reversing the ground lost to Microsoft and Nintendo during the PS3 years.

FOLLOW THE EVIDENCE

The sources

  1. PlayStation 4 sales top 10 million worldwide usatoday.com
  2. Mark Cerny frankly recounts Sony's mistakes with the PlayStation 3 gamesbeat.com