What was changed
Nintendo had built its business on hardware and long resisted putting its characters on smartphones. That changed when it backed Niantic's Pokémon Go, an augmented-reality game that placed Pokémon in the real world.
The result was instantaneous. Within days of its July 2016 launch, the game became the top app and Nintendo's market value surged about $12 billion to around $30 billion, with shares up 25% in a single session.
Pokémon Go took a nearly 20-year-old franchise and turned it into a cultural event, proving Nintendo's intellectual property could be worth more on other people's platforms than in its own walled garden.
What it achieved
Nintendo's market value rose about $12B to near $30B within days of Pokémon Go's launch, and shares climbed 13% after a 25% surge.
Why it worked
The Pokémon franchise had massive dormant brand equity.
Smartphones put the game in the hand of everyone, not just console owners.
Augmented reality created a viral, social, real-world experience.
Going mobile showed investors Nintendo's IP could reach beyond hardware.
What can be applied
A decades-old IP can electrify a brand when it is put onto a platform the audience already carries, rather than held back on a proprietary device.
Aftermath
Pokémon Go became one of the most-downloaded games ever and pushed Nintendo into a mobile-first era dominated by IP licensing, a total reversal of its hardware-only stance.
FOLLOW THE EVIDENCE
The sources
- Pokémon Go a financial hit for Nintendo, boost for Google and AR usatoday.com
- The spectacular revival of Pokémon hurriyetdailynews.com